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Everything posted by larrybud

  1. Our Sunday group does "half strokes" but not "half of their strokes" for net skins. For example, if you're a 9, you get 9 "1/2 strokes". Keeps those gross birdies alive (unless someone is > 18 and normally getting 2 full strokes). Works great for a larger group, and "Net 3.5" on a par 4 certainly wins skins each week.
  2. Was talking with a buddy and he was mildly complaining about a rule in their league. They play Net and Gross skins at the same time. Net skins are off the low man (low man gets 0 shots) which he happens to be. He makes an eagle one day, wins a gross skin, and is told that "if you win a gross skin, you cannot win the net skin on the same hole" even though all players are entered into both games. So your net skin just doesn't "count", as if it never happened. I think I was more mad than he, because after thinking about it for a minute, I told him "That means there's NO MATHEMATICAL WAY" you can EVER win a net skin since he's the low man in the field, because the only way he would ever have the low net score on a hole is if he also had the lowest gross score on the hole!
  3. By the way, what the heck are the two "par/bogey" formats in stroke play?
  4. I'm not sure how keeping a number to 1 decimal place is "more difficult", since we're talking about basic addition, subtraction, multiplication, and division. If a 2.5 is a player's index, it's converted to a course handicap first, then 90% is applied, then rounded.
  5. One thing the WHS did right was the rounding of everything until the last step. In the old system, if you were playing different tees, rounding would occur up to THREE DIFFERENT TIMES depending on the format of the game! For those interested, in the old USGA system you would round: 1) when calculating your initial course handicap 2) then applying the difference in course rating when playing different tees (very few people realized this step was necessary when playing different tees) 3) then when applying the handicap allowance
  6. There's no such thing as "side spin". A ball spins in one direction. The angle of that direction may not be directly back, but tilted, which is what people perceive as "side spin". If a ball spins too much, the trajectory changes and the ball "balloons up", where it's travel is a little flatter, then rises, and drops straight(ish) down. too little spin and there's not enough lift to help keep the ball in the air for the maximum amount of time. Optimum distance depends on what you want. Modern club fittings keep track of the landing angle, because if it's too steep, then you won't have much roll on the ball. After all, how far the ball eventually goes is what counts.
  7. Anybody can achieve optimum launch angle with loft alone, but that doesn't achieve optimum distance and/or ball speed. Higher loft = slower ball speed. Higher loft = more spin (all other things being equal) A positive angle of attack allows for lower loft, while obtaining higher launch and lower spin.
  8. I have a bunch from the 2016 gear trials. Use them all the time!
  9. You first calculate your Course Handicap: CH = (index * slope / 113 ) + Course Rating - Par If you are playing at 100% allocation (e.g. 1 v 1 match play), then round the CH to the nearest whole number. If you're not playing 100%, you apply the allocation to the unrounded value, THEN round it off. Then the recommendation is to play "off the low man". Is there's a 3, 4, 9, 12, then the players would get 0, 1, 6, 9 strokes respectively. This insures the strokes are applied to the lowest handicapped hole (i.e. the "hardest" holes"). Or just use the USGA course handicap calculator in the GHIN app.
  10. You need to join the right competition. GAM Tournaments (golf association of michigan) are never more than 4:30.
  11. Awesome! The flag is a nice touch too, great idea by the course!
  12. Nice round. My buddy and I would walk our home university course in about 2:40 when nobody was in front of us and it's NOT an easy walk (6.5 miles gps verified up and down hills). Last year my other buddy and I played 36 in 4:40 with about a 10 min break between rounds at the Orchards GC in Washington Twp, MI, and played through 4 groups (with cart). In neither were we rushing, and in fact, took our times on the green. But we're not standing over full shots for more than a few seconds.
  13. As far as this book goes, high speed film, measuring spin rates, launch angles, etc. Great read if you're technically curious.
  14. That's a fantastic question of which I have no knowledge. However, back in the persimmon days there were old adages like "tee it high, let it fly", so while it might not have been known about AoA and spin rates, I think some people probably figured out how to hit it long, but perhaps not necessarily why. This question also spurned some curiosity from me so I grabbed my book "Search for the Perfect Swing" which was originally published in 1968. Many technical aspects of ball flight is covered in this book (including the so called "new ball flight laws" which really aren't that new, as this book clearly indicated that the start direction of the ball is mostly governed by the face angle, and not path, but I digress). On page 164 of the book (my copy was republished in 2005), it says: The team's test showed that, for maximum carry, the most effective send-off angle for a good drive hit at usual speed and spin rate is, in fact, about 20 degrees above the horizontal. Yet we have already been talking freely of a good drive going off at about 10 degrees, and not 20. In this contrast lies the whole key to the effort some professional make to tee the ball high and forward, and it hit slightly on the upswing, in the belief that thereby they send it further. They are right. This can send it further....[omitted stuff] The real reason is simply to add a few degrees to the 10 degrees above horizontal at which a driver sends the ball off if swing horizontally through the ball; and thus to send it off nearer the best possible starting angle -- for the speed and rate of spin a driver gives the ball -- of 20 degrees. why not just file back the fact of the driver another 12 or 13* and then hit the ball normally, leaving the extra loft to rise the send-off angle to 20*? Because it won't work out the way you mean it to. Add 12* of loft to the face, for instance, and because you make the blow more oblique, you cut by 6% the speed with which it sends the ball away AND you double the backspin. The result is a weaker and considerably more soaring shot, which falls shorter than your original drive instead of going further. Increasing the angle at which you drive the ball off will add to the distance it goes only if you do it without either reducing the ball's speed off the clubface or increasing it's spin. This a player can only do by timing and positioning his whole swing so as to hit the ball with normal impact action, but slightly on the upswing, instead of at the horizontal.
  15. Of course there's room to argue. According to the rules, a hole on the green is within the rules, nothing more, and certainly doesn't imply "fairness", otherwise the USGA wouldn't have guidelines, which in fact, say: "The USGA believes that many factors affect selection of hole locations. The first and most important is good judgment in deciding what will give fair results. Do not be tricky in locating holes"
  16. I don't think a hole placed in a spot where you can't place a ball within 10 feet has anything to do with lack of ability, but please let me know the putt putt course you play at where this is a regular occurrence so I can avoid it!
  17. just saw this reply to that, lol. @MonteScheinblum
  18. I like negative feedback... so a hot poker about 4" in front of your junk ought to do it! (* you wanted "creative")
  19. Was in a 10 man playoff once! 3 hole aggregate. Half the guys talked themselves right out of it on the first hole. So 10 man + a bunch of officials and scorekeepers, it was quite a sight!
  20. Golf is hard when the course is set up fairly. Golf is stupid when it's not.
  21. Few years ago I had one of my all time great rounds going. On pace to break 70 for the first time. Not a fan of the course we were playing either, but had a good deal. Typical layout of the course is the fairways just END, then have rough for 30 yards, then they start up again. One of the dumbest things I've ever seen. Here's a good example from one of their flyovers. Anyway, got to #13, hit the green in 2, and LUCKILY 4 putt. Ball would roll back down about 10 feet below the hole because of the hole location. Par 72, and I shot 71. Why does the fairway just END!?!? STUPID!!
  22. Within 2 degrees? I'm not seeing it happen without a square.
  23. Are you looking for guidelines on where to place the camera, or what software to use? For camera placement, it depends what you want to look at. Be aware that camera placement is HUGE on analyzing a 3-d swing in a 2-d space (your phone's screen). Make sure you understand "perspective" and parallax. For my general filming, when down the line, I place the camera so it's between my toe line and target line. But if I want to see clubhead path, I put it directly in line with the target line. Also, in general, camera height should be about waist high, but again, it depends what specific thing you want to look at.
  24. I suspect you're saying to position the ball with the line vertical and make a strike, right? How are you insuring you have the line vertical? It would be pretty easy to be off 2 degrees on the alignment.
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